Spellshaper

Gain Spellshaper abilities as you level up. You may use 1/turn.

Dimensional Compression
(1 or more mana) +4 range to a spell for each additional mana spent.

Echo Casting
(2×mana, min. 1 mana) When you cast a tiered, single-target spell, you may cast a copy of that spell on a 2nd target for free.

Elemental Destruction
(1 or more mana) After you hit with a spell, you may spend 1 or more mana (up to your WIL) to reroll 1 die per mana spent.

Elemental Transmutation
(1 mana) Change the damage type of a spell to: Fire, Ice, Lightning, Necrotic, or Radiant.

Extra-Dimensional Vision
(2 mana) You may ignore the line of sight requirement of a spell. Your spell will phase though barriers and obstacles to reach a target you know of within range.

Methodical Spellweaver
(–2 mana) Spend 1 additional action to reduce the mana cost of a spell by 2 (min 1).

Precise Casting
(1+ mana) Choose 1 creature per mana spent to be unaffected by a spell you cast.

Stretch Time
(2 mana) Reduce the action cost of a spell by 1 (min 1).

Control Table

Magic is Dangerous. You can stitch its fraying edges together to your own benefit… for a time.

I INSIST
Cast a cantrip for free, ignoring all disadvantage; it cannot miss.

ELEMENTAL AFFLICTION
A creature of your choice within 12 spaces gains the Charged, Smoldering, or Slowed condition.

NO
Choose a creature; it cannot harm a creature of your choice during its next turn.

LOSE CONTROL
Do ALL of the above, but the GM chooses each time.