Field Rests

While out adventuring, heroes can take Field Rests to regain HP.

Catch Breath. Requires at least 10 minutes to tend to your injuries. Expend any number of Hit Dice one at a time (roll them and add your STR to each), and regain that many HP.

Make Camp. If you rest for at least 8 hours with food and sleep, take the maximum value for each Hit Die you expend instead of rolling. Add your STR to each Hit Die as usual.

Safe Rests

Safe Rests take place in a safe location designated by your GM.

Frostpunk Campaign Rule

In this campaign, Safe Rests happen at the Guildhall in Hearth. Returning to Hearth between expeditions is what earns you a Safe Rest.

After a Safe Rest, heroes recover all of their HP, Hit Dice, mana (and other class-specific resources), and heal 1 Wound. Safe Rests are a great opportunity for Downtime activities as well.