Equipment Proficiency

Heroes can use any equipment they like; however, each class has a list of weapons and armor types they are most skilled with. Weapons used without proficiency cannot crit. Defending while wearing armor worn without proficiency costs 1 additional action.

Swapping Equipment

A hero can sheathe weapons or shields they are proficient with and equip a different one for free 1/round.

Weapon Properties

  • 2-handed. Can be held in a single hand, but must be wielded in 2 hands to attack with it.
  • Load. Some weapons require extra actions to load before each shot.
  • Reach. How close an enemy must be to be affected by this attack. If unspecified, Reach 1.
  • Range. Attacks can be made from afar. If any enemy is adjacent to you, your Ranged attacks are made with disadvantage. Add 1 die of disadvantage to gain +2 Range.
  • Thrown. Treat a melee weapon as if it had Range. Once thrown, you no longer have it!
  • Vicious. Roll 1 additional die whenever you roll crit damage.

Dual Wielding

Heroes may wield 2 Light weapons at the same time. While dual wielding, you may gain advantage on an attack with those weapons, 1/round.

You may dual wield 1-handed weapons without the Light property if your STR is 3 or greater, or 1 weapon without the Light property if your STR is 2. If completely unarmed, fists/feet can be considered dual wielded.

Unarmed Strikes

To attack with your bare hands or feet, roll 1d4; on hit: deal 1+STR damage.

Improvised Weapons

Using an improvised weapon (e.g. a chair, a frying pan, a big rock), default to 1d4+STR or 1d6+STR. Your GM may allow you to use bigger dice or other properties if it makes sense. An improvised weapon may be likely to break if it lands a crit, though!

Customizing Weapons

Can you reflavor a staff as a greatclub? Sure! A sai instead of a dagger? Of course! Could you pay a blacksmith to make your 1d12 Greatmaul deal 2d6 or 3d4 damage instead? Since the dice all add up to 12, it won’t break the game; ask your GM! Can a blacksmith make your Dagger deal that much damage? No, sorry!