Assist Me, My Friend! Whenever you make your first melee attack each round, you may add your Lifebinding Spirit’s damage to the attack.
Empowered Companion Whenever you spend mana to call forth your Lifebinding Spirit, you cast it as if you spent 1 additional mana (ignoring the typical spell tier restrictions). The maximum die size is now a d20.
Guiding Spirit When your Lifebinding Spirit rolls a 6 or higher on its damage die, the target begins to glow with radiant light. The next attack against that target has advantage.
Hasty Companion +4 Reach for your Lifebinding Spirit. It can also act for free when summoned.
Illuminate Soul Action: A creature within 6 spaces begins to glow with radiant light. For 1 Round, attacks against them are made with your choice of advantage or disadvantage. You may do this WIL times per Safe Rest.
Light Bearer Regain 1 use of Searing Light when you roll Initiative (this expires if unspent at the end of combat).
Not Beyond MY Reach You may target creatures who have been dead less than 1 round for healing. For every 10 HP a dead creature is healed this way, you may have them recover 1 Wound instead (you must heal at least 1 Wound to revive them).
Vengeful Spirit Action: Your Lifebinding Spirit sacrifices itself to transform into a swirling vortex of radiant light. At the end of your turn, it damages all enemies within 3 spaces of you, ignoring armor and cover. This lasts for a number of rounds equal to the healing charges left on the Lifebinding Spirit. This effect ends early if you summon your spirit again.