Key Stats: DEX, WIL Hit Die: 1d8 Starting HP: 13 Saves: DEX+, INT- Armor: Leather Armor Weapons: DEX Weapons Starting Gear: Shortbow, Cheap Hides, Dagger, Hunting Trap
Levels
Level 1
Hunter’s Mark Action: A creature you can see is marked as your quarry for 1 day (or until you mark another creature). It can’t be hidden from you, and your attacks against it gain your choice of advantage OR +LVL damage (choose before each attack).
Forager Gain advantage on skill checks to find food and water in the wild.
Level 2
Thrill of the Hunt Choose 2 Thrill of the Hunt (TotH) abilities. Gain a charge to use these abilities during that encounter whenever:
- Your quarry dies.
- You hit your quarry in melee or crit your quarry at range.
Roll & Strike Action: If you have no Thrill of the Hunt charges, move up to your speed toward your quarry. If you end adjacent to them, make a melee attack against them for free.
Remember the Wild
Whenever you spend a day in the wilderness during a Safe Rest, you may choose different Hunter options available to you.
Level 3
Subclass Choose a Hunter subclass.
Tracker’s Intuition You can discern the events of a past encounter by studying tracks and other subtle environmental clues, accurately determining the kind and amount of creatures, their direction, key actions, and passage of time.
Level 4
Thrill of the Hunt (2) Choose a 3rd Thrill of the Hunt ability.
Key Stat Increase +1 DEX or WIL.
Explorer of the Wilds +2 speed; gain a climbing speed.
Level 5
Hunter’s Resolve Whenever you have no Thrill of the Hunt charges, gain Hunter’s Resolve until the end of your turn: treat all creatures as your quarry for the purposes of movement and melee attacks.
Final Takedown Action: Spend 1 Thrill of the Hunt charge to make a melee attack against your Bloodied quarry. Turn it into a crit and double the damage of your Hunter’s Mark. If they survive, they crit you back.
Secondary Stat Increase +1 STR or INT.
Level 6
Versatile Bowmaster Whenever you attack with a Longbow, you may roll 2d4 instead of 1d8; or with a Crossbow, 2d8 instead of 4d4.
Thrill of the Hunt (3) Choose a 4th Thrill of the Hunt ability.
Level 7
Subclass Gain your Hunter subclass feature.
Level 8
Thrill of the Hunt (4) Choose a 5th Thrill of the Hunt ability.
Key Stat Increase +1 DEX or WIL.
Level 9
No Escape Whenever you see one or more allies make an opportunity attack, you may also make a ranged opportunity attack against the same target.
Secondary Stat Increase +1 STR or INT.
Level 10
Veteran Stalker Gain a Thrill of the Hunt charge whenever you are first Bloodied in an encounter and for every Wound you gain.
Keen Eye, Steady Hand Add WIL to your ranged weapon damage.
Level 11
Subclass Gain your Hunter subclass feature.
Level 12
Thrill of the Hunt (5) Choose a 6th Thrill of the Hunt ability.
Key Stat Increase +1 DEX or WIL.
Level 13
Keen Sight Advantage on Perception checks.
Secondary Stat Increase +1 STR or INT.
Level 14
Thrill of the Hunt (6) Choose a 7th Thrill of the Hunt ability.
Level 15
Subclass Gain your Hunter subclass feature.
Level 16
Key Stat Increase +1 DEX or WIL.
Level 17
Peerless Hunter You can Defend against your quarry for free.
Secondary Stat Increase +1 STR or INT.
Level 18
Wild Endurance Gain 1 Thrill of the Hunt charge at the start of your turns.
Level 19
Epic Boon Choose an Epic Boon.
Level 20
Nemesis +1 to any 2 of your stats. Your Hunter’s Mark can target any number of creatures simultaneously.