Key Stats: STR, INT Hit Die: 1d10 Starting HP: 17 Saves: STR+, DEX- Armor: Mail Armor, Shields Weapons: All Martial Weapons Starting Gear: Hand Axe, Javelins (4), Rusty Mail


Levels

Level 1

Coordinated Strike! Gain the Coordinated Strike! Commander’s Order.

Level 2

Commander’s Orders Choose 2 Commander’s Orders.

Field Medic Roll 1 additional die for any health potion you administer. Whenever you or an ally spends any number of Hit Dice to recover HP, if you spent at least ten minutes examining their wounds, they can add your Examination bonus to the HP recovered.

Level 3

Subclass Choose a Commander subclass.

Level 4

Fit for Any Battlefield Choose a Combat Tactic. When you roll Initiative, gain STR Combat Dice, each a d6. (1/attack) You may expend a Combat Die to perform a special maneuver. Combat Dice are lost when combat ends.

Key Stat Increase +1 STR or INT.

Level 5

Master Commander When you roll Initiative, regain 1 spent use of Coordinated Strike (it is lost if not spent during that encounter). Attacks made from your Coordinated Strikes also now ignore disadvantage.

Combat Tactics Your Combat Dice are now d8s.

Secondary Stat Increase +1 DEX or WIL.

Level 6

Fit for Any Battlefield (2) Choose another Combat Ability or gain +1 max Combat Dice.

Weapon Mastery You may sheathe a weapon and draw a different one 2×/round for free. Choose a weapon type to specialize in.

Level 7

Subclass Gain your Commander subclass feature.

Level 8

Fit for Any Battlefield (3) Choose another Combat Ability or gain +1 max Combat Dice.

Key Stat Increase +1 STR or INT.

Level 9

Master Commander (2) +1 use of Coordinated Strike/Safe Rest.

Combat Tactics (2) Your Combat Dice are now d10s.

Secondary Stat Increase +1 DEX or WIL.

Level 10

Fit for Any Battlefield (4) Choose another Combat Ability or gain +1 max Combat Dice.

Weapon Mastery (2) Choose a 2nd weapon type to specialize in.

Level 11

Subclass Gain your Commander subclass feature.

Level 12

Fit for Any Battlefield (5) Choose another Combat Ability or gain +1 max Combat Dice.

Key Stat Increase +1 STR or INT.

Level 13

Master Commander (3) +1 use of Coordinated Strike/Safe Rest.

Combat Tactics (3) Your Combat Dice are now d12s.

Secondary Stat Increase +1 DEX or WIL.

Level 14

Weapon Mastery (3) You have complete mastery of all weapon types.

Level 15

Subclass Gain your Commander subclass feature.

Level 16

Fit for Any Battlefield (6) Choose another Combat Ability or gain +1 max Combat Dice.

Key Stat Increase +1 STR or INT.

Level 17

Master Commander (4) +1 use of Coordinated Strike/Safe Rest.

Combat Tactics (4) Your Combat Dice are now d20s.

Secondary Stat Increase +1 DEX or WIL.

Level 18

Unparalleled Tactics The first time each encounter you use Coordinated Strike, an ally who can hear you also gains 1 action to use on their next turn.

Level 19

Epic Boon Choose an Epic Boon.

Level 20

Captain of Legions +1 to any 2 of your stats. The first time each encounter you use Coordinated Strike, EVERY ally within 12 spaces gains +1 action (replaces Unparalleled Tactics).